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Kid Detectives Classroom Gamification Learning Activities:
Mystery Adventure Quests

 San Antonio, TX   June 16, 2015

Kid_Detectives_Classroom_Gamification_Learning_Activities__Mystery_Adventure_Quests__Kim_Caise__9781589120556__Amazon_com__BooksRecognized authority in technology integration, with over two decades in leading education innovation, author Kim Caise is on a mission to help transform teaching by using technology as a tool. Kim’s new book, Kid Detectives Classroom Gamification Learning Activities: Mystery Adventure Quests, will create a powerful shift in classroom dynamics where technology is used as a primary tool for learning. Caise is a national board certified teacher in the area of technology education and is passionate about transforming learning for all learners through the infusion of technology into classrooms around the globe.

Kid Detectives Classroom Gamification Learning Activities: Mystery Adventure Quests contains an overview of gamification and shares how to create a mystery adventure quest for your students. Not sure what a mystery adventure quest is? Explained in this book is how to use the myriad of resources, step-by-step lesson plans and technology resources for the novice or experienced technology educator shared throughout the book to create an exciting mystery adventure quest for your students.

Book Reviews from respected readers:

“Gamification enables technology-enhanced engagement that stimulates classroom creativity and collaboration that extends beyond it. The author makes a clear connection between gamification as the way to bridge content learned in school to real learning that endures in children’s lives.”

“Forgetting how games build bonds that last in a fun, collaborative way, teachers today need to scaffold learning in ways to foster data gathering, analysis, evaluation and collaborative creation of ideas and knowledge. Kim Caise’s book on gamification learning activities is a solid first step in shifting the conversation.” 

“In this succinct, fun guide to blending real life with classroom content via gamification, Caise offers a way to restore learning as a fun activity in schools.”

 –Miguel Guhlin, Director of Technology Operations,
 East Central ISD, San Antonio Texas

 

 

Got home this evening and what did I find waiting for me? This book by Kim Caise! Woo!
So I thumbed through it and this is
1) ACTUAL gamification–not just games-based learning!
2) an easy read/use for real classroom teachers. I’m envious I don’t have a classroom of my own to try this out on.
3) a strong support for those wondering how to use technology in everyday lessons!
Just a win-win-win!

Will read more deeply tomorrow, but Kim, I think you’ve truly done it with this one!

Ginger Lewman, ESSDACK
Hutchinson, Kansas

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